Publisher: Electronic Arts
We tested the game using the 64-bit executable under and DirectX 10 with the 1.21 patch applied. We used a custom time demo recorded on the Harbour map which is more representative of gameplay than the built-in benchmark that renders things much faster than you're going to experience in game.
For our testing, we set all the settings to High. Because of how intense the game is, we tested without anti-aliasing or anisotropic filtering enabled, and at a resolution of 1,680 x 1,050. There is currently no support for anisotropic filtering in the game, but you can still force it from the driver control panel if you wish.
-
EVGA SR-2 with 2 x X5680
-
Intel Core i7-980X Extreme Edition
-
EVGA SR-2 with 2 x X5650
Frames Per Second - higher is better
-
EVGA SR-2 with 2 x X5680
-
Intel Core i7-980X Extreme Edition
-
EVGA SR-2 with 2 x X5650
Frames Per Second - higher is better
For an explanation of what these numbers mean, head to the
Performance Analysis page.
WPrime32M
Website: WPrime
WPrime is a multi-threaded maths calculation benchmark that counter-intuitively uses square roots rather than prime numbers. The standard benchmark uses 32 million numbers, calculating the square root via 'a recursive call of Newton's method for estimating functions'.
We're not entirely sure what that means either, but you can read the full blurb on
WPrime's About page. What we do know is that WPrime scales well across multiple CPU cores, and can push a CPU to 100 per cent load on all its cores.
To run the benchmark, first visit the core count to check that WPrime will load all physical and logical cores, and then run the 32M test.
The results are expressed as a time taken to calculate the square root of the set of numbers (32 million in the standard test). A lower score is better.
-
EVGA SR-2 with 2 x X5680
-
EVGA SR-2 with 2 x X5650
-
Supermicro X8DTU-F with 2 x X5650
-
Intel Core i7-980X Extreme Edition
Time in Seconds (lower is better)
For an explanation of what these numbers mean, head to the
Performance Analysis page.
Want to comment? Please log in.